Nicholas Galinski - Creative Leader | Multidisciplinary Writer

Creative Works

I see creativity as an evolving conversation, guided by curiosity, refined through feedback, and grounded in craft. Every idea earns its place by how well it resonates.

Sacred Grounds Gaming

Creative Director

INFO

Sacred Grounds Gaming was a company I co-founded in 2014. The goal was to create products and live experiences in the ttrpg and live gaming spaces. I took on the role of Creative Director, developing a direction for the brand’s voice (adventure and discovery) and managing all of the company’s creative content.


I managed teams of writers, artists, game officials, and engineers to develop unique experiences and products unified behind my creative vision.


Key achievements include:


• Successful use of Kickstarter for low-cost marketing


• Creation of multiple publications for game materials, including rulebooks and lore docs to further develop the voice of the brand.


• Production of 50 highly successful in-house live gaming events from 2014 to 2019 with all story, lore, art, events, and written materials produced under my direction.


• Utilized data to respond to customer wants and needs and used my creative agility to respond quickly.


• Production of key marketing events at conventions both related to our own products and third parties (DC’s Arrow-verse).


• Sale of all intellectual property in 2019.


Every Sacred Grounds event was a huge undertaking, with weekend live gaming experiences lasting from Friday evening to Sunday morning, and third party convention-based events requiring a great deal of stakeholder communication. At a near-monthly pace, developing content to produce satisfying events and managing creation of all supplementary materials honed my project management, writing, and creative team management skills.


Below, I’ve listed some key projects.


Promotional photos

Sacred Grounds' IP was a living world for customers to immerse themselves in

Promotional photos

Material “Item cards” used during a live experience

Sample rulebook content

Sacred Grounds' IP was a living world for customers to immerse themselves in

Example contracted art based on my art briefs

Staff at a convention marketing event

Example rulebook page

— PROJECT NAME

Sacred Grounds Gaming Kickstarter


— ROLE

Creative direction, copy, branding, scriptwriting


— DATE

2014

The Sacred Grounds Kickstarter was the first project I was involved in as a part of Sacred Grounds. The goal of this project was to raise money to offset some initial startup costs for the Sacred Grounds live gaming experience, but also to use Kickstarter’s high-visibility as an inexpensive marketing tool and means of soliciting media attention.


My role in this project was to develop a creative direction for the brand’s voice and tone. I created a video script and shot list, wrote copy for the Kickstarter, and created art briefs and photo lists. I directed video producers, artists, and writers, and the result was a successful campaign that met its goals and found attention in media related to the live gaming niche.

— PROJECT NAME

Sacred Grounds Gaming – The Colonist's Guide to Aularia, The Merchant's Guide to Aularia, The Fae of Aularia, Vaniiri of Aularia, City Elves of Aularia, Bara'kaa of Aularia, Wild Elves of Aularia


— ROLE

Creative direction, copy, branding


— DATE

2014-2019

Continuing with developing a voice around the brand’s tone of “adventure and discovery”, I directed a team of contracted writers, artists, and QA testers in development of a 273-page digital rulebook, The Colonist’s Guide to Aularia, managing the lifecycle from inception, to foundational docs, to final product.


From there, I continued with the 143-page Merchant’s Guide to Aularia in response to customer data showing strong interest. Beyond that, I wrote and managed creation of several supplemental “lore” packets that helped further define the game’s brand. I managed these products at all stages of the creative pipeline, sought out and contracted artists, and managed edits to the rulebook until the IP sale in 2019.

— PROJECT NAME

Sacred Grounds Gaming – Live events


— ROLE

Creative direction, copy, branding


— DATE

2014-2019

From 2014 to 2019, Sacred Grounds produced 50 high-quality live experiences at a near-monthly pace. These weekend events transformed campgrounds into immersive experiences for customers over the course of a weekend, where they could engage in a number of activities while playing as a character they developed using our rulebook and supplemental lore. As creative director, my job was to ensure that every event was packed with activities, were cohesive, stayed true to the brand’s vision, created emotional resonance, and had a satisfying conclusion. I managed writers and storytellers, led writer’s rooms, and vetted ideas through the lens of the vision I sought to uphold. Sacred Grounds continued to grow in customer count at live events through the IP sale in 2019.

— PROJECT NAME

Sacred Grounds Gaming – Convention events


— ROLE

Creative direction, copy, branding, stakeholder collaboration


— DATE

2014-2019

Another aspect of the Sacred Grounds Gaming business was running events at conventions, either as a means to funnel customers to our other products or drive convention attendance. Some of our key events included “The Supernal Gardens”, “Shadows Over Landriga Bay”, and “BREACH! An Arrowverse Experience”. I performed many of the same creative functions for these events, with the addition of having to step outside our typical brand to be good stewards of other existing brands, as well as collaborate with convention and IP stakeholders.

— PROJECT NAME

Sacred Grounds Gaming – Intellectual property sale


— ROLE

Stakeholder discussion, IP handover liaison


— DATE

2019

In 2019, Sacred Grounds Gaming was approached by Salt and Pepper Gaming for an IP sale, which I and my co-founder accepted. I managed handover of the intellectual property to the other company, including the archive of writing, in-house programs, and assets we had built up over the past 5 years.

Everland MMO

Lead Narrative Designer

— PROJECT NAME

Everland MMO - Lead Narrative Designer


— ROLE

In-game narrative, brand voice, system design, art direction


— DATE

2019-2020

I was hired by Everland MMO to give direction to their in-game narrative and brand voice. After putting together several proposals for what the story behind the game could be, I collaborated with stakeholders to give the game a “cozy, whimsical, and creative” feeling across all marketing copy, blog posts, and in-game narrative elements. As Lead Narrative Designer, I found where technical skills meet creative management skills. I was a significant contributor to the game’s direction, led meetings related art and game design to ensure that they would reflect the game’s narrative voice, and populated the world with NPCs, story seeds in dialogue, and lore. I also ensured social media posts, website copy, and blog posts all fit the style and narrative vision. We told a story of recapturing the nostalgia of social online games in an environment where players could be creative.

Channel F

Creative Producer / Host

— PROJECT NAME

Channel F – Hatewatchers Podcast


— ROLE

Content producer, co-host, talent relations


— DATE

2023

I produced and co-hosted a limited-run special podcast called "Hatewatchers", focusing on influencers that had a major impact on the livestreaming and video content creation space. We partnered with "Elgato" as a sponsor. As part of my role I solicited influencers to appear on the podcast, created branding direction (including "Channel F" and "Hatewatchers Podcast"), co-hosted, and created outlines for episodes. Buoyed by guest selection, strong creative direction, and an awareness of the content our target audience would enjoy, the first episode reached 4k live viewers, 50k views on YouTube, and viral clips across all channels (including third parties) reached 500k+ views. The 7 long-form episodes of the podcast reached 180k views between YouTube and Twitch VODs, and averaged 2k live viewers.

Channel F Influencer CollaborationsRoflgator, Sodapoppin, Alinity, LukeAFK, Simplyn64, DKane, RazorATX, Erobb221

Eschaton Media

Narrative writer / Copywriter

— PROJECT NAME

Eschaton Media – Dystopia Rising: Embers of the Irradiated West


— ROLE

Narrative writer


— DATE

2013

I was contracted to write for a ttrpg book for the Dystopia Rising tabletop game. My role was to bring the story of Mexico after a zombie apocalypse to life. Utilizing existing lore documentation, I developed a narrative direction and delivered 70k words of lore content that was published in Embers of the Irradiated West

Other projects

Various creative roles

Copywriting

Website copy & brand voice

MME

Copywriting

Website copy & brand voice

AustinShow

Producer – “Twitch Tinder”, “King of the Hill”, “Rajj Royale”

Talent direction, show concepts, & content outlines

Twitch Fit Check Fashion Show

Creative Director & Host

Talent direction, show concepts, & content outlines

Legacy: Mysteries of Kaelforth College

Creative Direction & Talent